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Old Jan 14, 2007, 03:29 PM // 15:29   #1
Pre-Searing Cadet
 
Join Date: Jan 2007
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Default Suggestion for new Charr Attack?!

Hey guys, I was thinking about it for awhile and finally decided to maybe post it.
I was thinking about having Rin (capitol of ascalon) rebuilt, with this the charr and other enemies in the game (nightfall and factions of all lvl's) get together to make a giant army that is meant to destroy Rin.
With this the ascalonians find out how to make catapults that you can aim, that are mounted on the wall to help fight the big groups and the higher lvls. Even tho it may be hard to do I was wondering if when you walk outside of Rin on a certain side you see the other players of the game fighting the charr and other enemies, making where all the players fighting to keep Rin from being destroyed have to work together with people that are not even in their party.
I also thought of putting Wurm holes far in the enemy line that you can try to get to too be those giant wurms from nightfall (Helps with the attack even more). Kurzicks and Luxons join up to help the battle, by bringing in their warriors, casters and Siege turtles and Juggernauts.
The point of this fight is mainly to keep a certain wall up, helping keep the wall up people can be behind it taking items to certain people to have it regain health. To help the walls offenses casters and rangers can get up on top of the wall and rain down dmg on to the attacking foes. Also low lvls that may be around can command the catapults that you can aim. More catapults may be needed that is why people can be behind the wall taking some items to NPC's to help make a regular catapult.
This most likely would be difficult and laggy but it will be a blast to fight so many monsters and trying to keep Rin from being destroyed. I do hope that you will think about this suggestion and make it happen for it will be very fun for every1 who will fight against the charr and their new army.

Thank You,
BrntJr
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Old Jan 14, 2007, 04:59 PM // 16:59   #2
Furnace Stoker
 
Join Date: Jun 2006
Profession: E/
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I dont see how this would fit into the entire GWs story and world. Rin was destroyed and its ruins exist in ascalon. We couldnt rebuild it without having to completely change the entire start of that game.

The entire training area of pre-ascalon would be pointless.

If they were to rebuild it elsewhere on a completely different island or continent, then thats a better idea. But we would be revisiting a story-line we already dealt with.

And since this would require Anet going back and adding a huge section to prophercies, it wouldnt happen because Anet wont touch old campaigns. Not to that extent.
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Old Jan 20, 2007, 03:12 AM // 03:12   #3
Pre-Searing Cadet
 
Join Date: Jan 2007
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Ahhh, I guess your are right kinda got in over my head it would be kewl if they did something like a new island tho with all the monsters from all the campaigns but would require alot of work.
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